News
The PlanetQuake crew deserve a rather large THANK YOU! Things kicked off to a grand start and we got got rather overwhelmed at the response! 5000 hits in 2 days! Snow'd under and plow'd over, would be more accurate! Who ever posted the screen shot by ComBat of Crunchy Frog and PsychoBat in action deserves a special thanks as they choked our server, with users, immediately! Such that we setup a second directly there after. The response has been amazing, and I think we got off to a decent start. The shear number of users showed us a few quirks we need to iron out. We are working on these. Just before the release here on PQ we had decided to "freeze" the code as is and merge it into the q2 v3.20 code base. Thus taking out our redundant code and whatever other "features" are not going to be used. Missing..! As with all new MODs quite a few players "miss the point" and with Night Hunters this seems to have become an extremely large percentage. NH is not meant for DM style "frag fights" or quick kills.. It is designed for a suspenseful HUNT and some good chases. Small maps, our mistake for leaving them in the map rotation list, are not good for a lot of players. Predators die all too quickly and too many Marines kill their "buddies" way to often and wind up getting auto-kicked regularly. Everyone gets frustrated. Not good. For 4 or 5 good players small maps can be severely frantic and a lot of fun, just not for a lot of new players starting out. Larger maps give Marines a decent chance to survive and get equipped and give hi-ping predators room to sneak around and take out Marines with "smarts". The larger the map, the more suspense. Some do get impatient, being used to mega free-for-alls. This is a hunt, at night, with a powerful adversary ..some team work just might be useful to flush the bugger out. :) Quirks.. Some things will be addressed immediately. One, Marines killing Marines is going to be more painful as an example. An exaggerated warning and greater penalties are a couple of possibilities. One server admin (Coldly unmentioned) got seriously annoyed and set the "MaxMarineKill" to 1 and everyone got kicked real quick. Ouchy. Some Marines do fire without regard for their "buddies" and then other Marines do jump in front of yer guns all to quickly. <sigh> ...thanks again to the PlanetQuake crew, we get a chance to "pay back" the Quake2 community with some more fun! LOL The "Bats" salute "id".
As I'm sure you already noticed, we have moved the Night Hunters web site to Planetquake! Version 1.44.4a of the server has been released and can be downloaded from he Download section if you want to run a server yourself. If you just want to play, you don't need to download the 1.44.4a files. You just need the client files which can be downloaded in the Download section.. 1.44.4a fixes a few minor problems such as: -another problem with the scoreboard. For
now we are working 'around' the problem..
We will be moving to the 3.20 code soon.
This will allow us to use some of the 3.20 features and improve what we
have by looking at the Xatrix and Rogue sources..
I have posted some new screen shots in the (take a guess) Screen Shots section. Thanks to Combat for sending me the first four!
We have fixed a few bugs in the current version of Night Hunters and have updated the version to 1.44.4a. -Overflowing while switching levels at a frag
limit hit has been fixed. It had something to do with the new scoreboard
If you have any suggestions or comments on Night Hunters, please give us some feedback on the Message Board or email us directly.
Majoon, the creator of Night Hunters and webmaster for nhunters.gameplex.net has decided to hand the 'rights' to Night Hunters to the Batcave as he no longer has time to work on the project.. More work will be done on the web pages as soon as we can get to it, but for now you can find all the required files for playing Night Hunters from the Download section. Also check out the 'story' and the 'tips' for playing Night Hunters..
The latest version of the Night Hunters Server side files are available for both Linux and Win32 from the Download section. V1.44.4 fixes a problem with the new scoreboard.
I have no idea what is going on with the Night Hunters web site, so I have placed the Night Hunters client in the Files area for downloading. If you play Night Hunters, you should REALLY download the client file.. The game will play much better as the client includes all the new sound effects that make the game much more fun.. Note: The client is just a PAK file and a config file. If have previously downloaded the PAK0.ZIP and CFGS.ZIP files, you do not need to download this file again. Night Hunters Server files
Oh, so much stuff, so little time. <sigh> Our NH server has been Full most evenings(prime time) since the overflow problem was taken care of. (Way to go Majoon!) The server was at 8 users, now we have bumped it to 10 and dropped our Lithium server to 10 from 12. (NOTE: we are try'n to keep a balance of users/servers so that there is no way we reach a "bandwidth" or "loaded CPU" problems. Keeping things to less than 1/2 of what is "possible" keeps things crisp for all!) We still get an amazing amount of new people regularly! Sometimes this is a problem as most do not know a thing about NH! Less than 1/2 are smart enough to ask, some just disconnect thinking their system is screw'd up as there is no "lights" and the rest jump right and assume it DM and kill marines won't listen and get kicked. Generally this just adds mayhem. We are thinking that an "opening menu" is needed with the default position going to "help/setup". This will cure a lot of the mayhem, I'd imagine. Backtrack a little here.. The "bats" have started helping out with the programing of Night Hunters. Majoon is still "boss" and could nuke our help at any time. We will not release anything, he will. DingBat is doing most of the work, BatMax follows doing mostly system stuff yet helping with the odd tweaks and myself (BatCat) doing the most serious consulting and suggestion thingys. (Blame me if it all goes screwy as I opened my big mouth and stuffed my even bigger foot in the door.) So far..
Map Rotation is working.
Flares in beta.
One thought is to give the predator a quick escape TELEPORT. Work has started on this. Before the advent of flares we noticed that sometimes the predator would start in the middle of a bunch of Hunters and get slaughtered immediately. Not fair! Personally I have done a bunny hop to the nearest lava/slime hole to respawn elsewhere, swallowing the -2 points and hoping for a better chance. Rare, but the only thing one could do. Suicide is going to have its own pitfalls now too. So the idea of giving the predator a single "quick teleport out" idea was born. So given the "no fair" situation above AND flares ..this might be a good solution. One variation has the predator lock a destination then recall/teleport back to it in times of serious trouble. Testing has started on this. DingBat is doing some pretty cool stuff, huh.
We could just not get it to work with the compiler that came with the Slackware. Some EMail between BatMax and Zoid on what's going on, and Zoid recommended switching compilers! So Alex got the GNU package, compiled -that- with the built in compiler, then used it to compile itself proper! Then compiled the original Quake v3.14 and that finally worked! Yeah! Now we just need Majoon to stuff in his proper code and we get a new server! Majoon got caught up in some of the other behind the scene stuff, animation, music and models, and could not get back in time. So tomorrow we will have another shot at it. Oh, I saw, well almost saw, a screen shot of a Night Hunters map on their main news page. I was in a hurry and never let the picture fully load.
Majoon from the Night Hunters mod is using the BatCave server to compile and run the Linux port of Night Hunters.. Check out the Servers section for the IP address and port! As soon as we have some kinda NH that works it will show up on port 12. Our server #3 slot! Upgraded Quake 2 to v3.19
We took down Rocket Arena 2 (RA) in favour of Night Hunters (NH) mod as Majoon decided to do a Linux port for it. This was a tad premature as NH is not quite ready. NH pits a "Predator", with two new weapos only, against "Marines" on the DM maps in the DARK with flashlights. Quite thrilling and scary as well as a very cheap download at 1meg! RA is 14meg with lots of, er, arenas. RA is an awesome mod which is due more credit than we seem to have given it. A great place to practise various weapons skills |